There is a difference between the bringing up of the children nowadays and the way their parents were raised by their parents. The main reason for this difference is the new scientific inventions. One of these inventions is the smartphone (Mobile Games), the mobile phones with large screens of about six to ten inches that have the capability of entertaining one whenever and however one wants it. As the hammer is to Thor, a mobile phone is to its owner. A person feels paralyzed when he is away from his mobile phone.
Video games are and always have been the top-of-the-list source of entertainment since their invention. If you look back, not far, but just a decade ago, people used to play the video games on the bulky PCs. Next, play stations and X-boxes took over the video gaming world. Now mobile phones, in everyone’s hands, are in the lead.
We can look into the ways the mobile games are influencing human lives. The rough estimate of the age group that is more prone to play the video games is 10-25. They have a little knowledge of the realities of the world. That is the age when a person can have a lot of experience about how the things are in the world, by traveling around and by interacting with the other members of the society. The video games have affected their peer relationships. They spend most of their time playing on screens They hardly take part in solving social problems which affect their intercommunication abilities.
There is no shortage in the genres of mobile games, for example; fighting, shooting, sports, flight simulating, make up games and surgery games. Such games can be very informative and can provide knowledge beforehand to the kids. Take an example of a child who plays a driving game. Let us assume that the child does not have any real life experience of driving. Of course, playing a video game cannot give the feeling of the real life no matter how good the graphics are, but he will get to know many things about cars. Similarly, surgery games that give the bulk of information about human anatomy and make the player feel like a real doctor saving lives, provided that he does not squirm at the sight of blood.
Drawbacks of the video games are rather loud than their benefits. There is no disclaiming of all the ill effects of the video games. A child grown up playing these video games is hardly able to shake himself off the video game mode. For example, there is no obeying traffic rules in the games nor do the game developers look into it for the sake of making their game more fun. So when this child gets to drive a real car, he is playing that game in the back of his head which he used to play in his childhood and drives as recklessly as he used to drive in the game.